The game had to be adapted to the sport Boy Advance's hardware limitations. As a result, it doesn't have animated cutscenes, nor does it have grand larceny Auto III's much-lauded pedestrian dialogue.
All cutscenes are text-only with hand-drawn pictures of the characters' faces, with a thematic backdrop behind. The art style is according to that used for the duvet and loading art of the three-dimensional releases within the series.
Replacing the pedestrian dialogue, some soundbites taken from grand larceny Auto III are played when the player hits someone's car.
Short police radio voiceovers will announce the player's location and vehicle type when the player commits a criminal offense
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GBA